top of page

MRL Moral

Media: Adobe Photoshop, Adobe After Effects

Based on an excerpt of the book Invisible Cities by Italo Calvino, I created an animatics that clearly communicates an engaging, sophisticated, and visually appealing story about the city Pyrrha.  The excerpt is edited into narrative segments and shown as subtitles.

end.png

The Excerpt Story: PYRRHA

For a long time Pyrrha to me was a fortified city on the slopes of a bay, with high windows and towers, enclosed like a goblet, with a central square deep as a well, with a well in its center. I had never seen it. It was one of the many cities where I had never arrived, that I conjured up, through its name: Euphrasia, Odile, Margara, Getullia. Pyrrha had its place among them, different from each of them, and like each of them, unmistakable to the mind's eye. The day came when my travels took me to Pyrrha. As soon as I set foot there, everything I had imagined was forgotten; Pyrrha had become what is Pyrrha; and I thought I had always known that the sea is invisible from the city, hidden behind a dune of the low, rolling coast; that the streets are long and straight; that the houses are clumped at intervals, not high, and they are separated by open lots with stacks of lumber and with sawmills; that the wind stirs the vanes of the water pumps. From that moment on the name Pyrrha has brought to my mind this view, this light, this buzzing, this air in which a yellowish dust Hies: obviously the name means this and could mean nothing but this. My mind goes on containing a great number of cities I have never seen and will never see, names that bear with them a figure or a fragment or glimmer of an imagined figure: Getullia, Odile, Euphrasia, Margara. The city high above the bay is also there still, with the square enclosing the well, but I can no longer call it by a name, nor remember how I could ever have given it a name that means something entirely different.

The Creation Process

Story Archetype

For the archetype, I decided to create a journey through interconnected environments across a far-reaching distance to build motion visuals for Pyrrha under a clear leading logic.

Design Language

I decided to go with Swiss design for simplicity and readability, and also to give a graphic touch to the mysterious city so it is more objective and tangible.

Styleframes

1_edited.jpg
2.png
3.png
bottom of page